![]() ![]() ![]() There are people who had worked on Skate, SSX, and bunch of Need For Speeds back in the day, so there is a core group that was part of EA Black Box when that was a thing. "The core team there is super, super strong. "Ragtag was being co-developed already with the team in Vancouver, so there was already a group of people who had been collaborating on it," Raymond said. When we sat down with Motive Studios general manager Jade Raymond at this past E3, we asked what about the Vancouver studio made it a good fit in their eyes for developing a high-profile open-world game for one of the biggest entertainment brands on the planet. The decision to tap a studio best known for making sports games left many scratching their heads. Last October, EA shocked Star Wars fans by closing Visceral Games, abandoning the linear single-player project being led by Uncharted vet Amy Hennig, and giving EA Vancouver the keys to redevelop the project in a more open-world direction.
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